Turn a game idea into one focused concept.

Before the Build is for Christian solo developers and small indie game teams that need to slow down before production grows.

You will define the intended player, connect the experience to the first-build features, and plan one test that can change what happens next.

01

A clearer player

Choose one audience instead of describing the game as being for everyone.

02

A smaller first build

Keep only the features needed to test the core promise.

03

A test worth running

Decide what you need to learn and what the evidence could change.

Keep the goal realistic.

This process does not guarantee that a game will sell, judge its theology, or replace playtesting. It helps you decide what to test before you build more.

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